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	<title>Comments for Primera</title>
	<link>http://primera.sebastian.it/wordpress</link>
	<description>Just the first</description>
	<pubDate>Tue, 07 Sep 2010 00:45:04 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1.3</generator>

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		<title>Comment on DHTML 2-D Scrolling Engine - Part II - Smooth Scrolling by Shane</title>
		<link>http://primera.sebastian.it/wordpress/?page_id=52#comment-9145</link>
		<author>Shane</author>
		<pubDate>Tue, 18 Mar 2008 23:54:26 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?page_id=52#comment-9145</guid>
					<description>Awesome tutorial!  I'm working on a similar project actually, which has smooth scrolling too.  I've also noticed a lot of slowdown with my animation in firefox 2.0.  There have been some articles written about the garbage collector slowing it down, which is apparently fixed in firefox 3.  Keep up the good work!  Your project is really cool.</description>
		<content:encoded><![CDATA[<p>Awesome tutorial!  I&#8217;m working on a similar project actually, which has smooth scrolling too.  I&#8217;ve also noticed a lot of slowdown with my animation in firefox 2.0.  There have been some articles written about the garbage collector slowing it down, which is apparently fixed in firefox 3.  Keep up the good work!  Your project is really cool.</p>
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		<title>Comment on DHTML 2-D Scrolling Engine - Part II - Smooth Scrolling by Maxivida</title>
		<link>http://primera.sebastian.it/wordpress/?page_id=52#comment-5555</link>
		<author>Maxivida</author>
		<pubDate>Mon, 31 Dec 2007 01:22:57 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?page_id=52#comment-5555</guid>
					<description>i love your tutorials

keep them coming!</description>
		<content:encoded><![CDATA[<p>i love your tutorials</p>
<p>keep them coming!</p>
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		<title>Comment on DHTML 2-D Scrolling Engine by RutgerB</title>
		<link>http://primera.sebastian.it/wordpress/?page_id=42#comment-4217</link>
		<author>RutgerB</author>
		<pubDate>Thu, 08 Nov 2007 14:18:26 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?page_id=42#comment-4217</guid>
					<description>Very nice</description>
		<content:encoded><![CDATA[<p>Very nice</p>
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		<title>Comment on DHTML 2-D Scrolling Engine - Part II - Smooth Scrolling by gatoloc0</title>
		<link>http://primera.sebastian.it/wordpress/?page_id=52#comment-4172</link>
		<author>gatoloc0</author>
		<pubDate>Tue, 06 Nov 2007 22:14:10 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?page_id=52#comment-4172</guid>
					<description>Westworld,

Thank you! I really appreciate your comments. Your words repays me for all the hard work :).

About your questions:

&lt;strong&gt;Q&lt;/strong&gt;: I was wondering why you use the div background technique and not the element. 
&lt;strong&gt;R&lt;/strong&gt;: Sorry, but I didn't catch this one.. What do you mean exactly by 'and not the element'?

&lt;strong&gt;Q&lt;/strong&gt;: Did you test the speed difference between divs and canvas? (Would be great to see the difference in case you did :) )
&lt;strong&gt;Q&lt;/strong&gt;: I was wondering how you would solve blocked possitions. If for example you would walk up to a stone, would you then check the next tile for being a stone, or would you add a next level to your array stating that possition xy is blocked?
&lt;strong&gt;R&lt;/strong&gt;: He he :) nice point.. i will talk about canvas and collision detection on my next tutorial



&lt;blockquote&gt;PS I noticed that the two examples on this page didnt run very smooth (quad 2,4 running Firefox 2,0)&lt;/blockquote&gt;



Well, yes.. speed varies greatly depending on the graphic card, browser and system config...
The main problem is seen when the viewport coordinates are reset to 0,0 (a little flicker occurs)
I will add a new user configurable scrolling page so we can build a sort of 'best default settings'.

ciao!</description>
		<content:encoded><![CDATA[<p>Westworld,</p>
<p>Thank you! I really appreciate your comments. Your words repays me for all the hard work :).</p>
<p>About your questions:</p>
<p><strong>Q</strong>: I was wondering why you use the div background technique and not the element.<br />
<strong>R</strong>: Sorry, but I didn&#8217;t catch this one.. What do you mean exactly by &#8216;and not the element&#8217;?</p>
<p><strong>Q</strong>: Did you test the speed difference between divs and canvas? (Would be great to see the difference in case you did <img src='http://primera.sebastian.it/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )<br />
<strong>Q</strong>: I was wondering how you would solve blocked possitions. If for example you would walk up to a stone, would you then check the next tile for being a stone, or would you add a next level to your array stating that possition xy is blocked?<br />
<strong>R</strong>: He he <img src='http://primera.sebastian.it/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> nice point.. i will talk about canvas and collision detection on my next tutorial</p>
<blockquote><p>PS I noticed that the two examples on this page didnt run very smooth (quad 2,4 running Firefox 2,0)</p></blockquote>
<p>Well, yes.. speed varies greatly depending on the graphic card, browser and system config&#8230;<br />
The main problem is seen when the viewport coordinates are reset to 0,0 (a little flicker occurs)<br />
I will add a new user configurable scrolling page so we can build a sort of &#8216;best default settings&#8217;.</p>
<p>ciao!</p>
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		<title>Comment on DHTML 2-D Scrolling Engine - Part II - Smooth Scrolling by westworld</title>
		<link>http://primera.sebastian.it/wordpress/?page_id=52#comment-4142</link>
		<author>westworld</author>
		<pubDate>Mon, 05 Nov 2007 22:20:07 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?page_id=52#comment-4142</guid>
					<description>Hi,

Just discovered your tutorials and I must say, I really like them. It must have take you a lot of effort to put all this usefull info online.  I once made a tile scroller in director and was thinking of doing it all over again in javascript. That's how I found your site.
I was wondering why you use the div background technique and not the  element. Did you test the speed difference between divs and canvas? (Would be great to see the difference in case you did :)
I was wondering how you would solve blocked possitions. If for example you would walk up to a stone, would you then check the next tile for being a stone, or would you add a next level to your array stating that possition xy is blocked?

Best regards,

Westworld

ps I noticed that the two examples on this page didnt run very smooth (quad 2,4 running Firefox 2,0)</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Just discovered your tutorials and I must say, I really like them. It must have take you a lot of effort to put all this usefull info online.  I once made a tile scroller in director and was thinking of doing it all over again in javascript. That&#8217;s how I found your site.<br />
I was wondering why you use the div background technique and not the  element. Did you test the speed difference between divs and canvas? (Would be great to see the difference in case you did <img src='http://primera.sebastian.it/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I was wondering how you would solve blocked possitions. If for example you would walk up to a stone, would you then check the next tile for being a stone, or would you add a next level to your array stating that possition xy is blocked?</p>
<p>Best regards,</p>
<p>Westworld</p>
<p>ps I noticed that the two examples on this page didnt run very smooth (quad 2,4 running Firefox 2,0)</p>
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		<title>Comment on DEV by Primera &#187; Blog Archive &#187; DHTML Scrolling - 2nd Round</title>
		<link>http://primera.sebastian.it/wordpress/?page_id=41#comment-3935</link>
		<author>Primera &#187; Blog Archive &#187; DHTML Scrolling - 2nd Round</author>
		<pubDate>Tue, 30 Oct 2007 14:58:16 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?page_id=41#comment-3935</guid>
					<description>[...] DEV [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] DEV [&#8230;]</p>
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		<title>Comment on DHTML 2-D Scrolling Engine by gatoloc0</title>
		<link>http://primera.sebastian.it/wordpress/?page_id=42#comment-2278</link>
		<author>gatoloc0</author>
		<pubDate>Thu, 13 Sep 2007 13:42:12 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?page_id=42#comment-2278</guid>
					<description>Whoa. Thank you :)

Your request is really interesting.
I will try to add what you are asking on my next tutorial. I'll do my best to release it ASAP.

Bye. gato.</description>
		<content:encoded><![CDATA[<p>Whoa. Thank you <img src='http://primera.sebastian.it/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Your request is really interesting.<br />
I will try to add what you are asking on my next tutorial. I&#8217;ll do my best to release it ASAP.</p>
<p>Bye. gato.</p>
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		<title>Comment on DHTML 2-D Scrolling Engine by Bobafett</title>
		<link>http://primera.sebastian.it/wordpress/?page_id=42#comment-2277</link>
		<author>Bobafett</author>
		<pubDate>Thu, 13 Sep 2007 13:30:51 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?page_id=42#comment-2277</guid>
					<description>That is amazing. Great work.

Now can you (please) post a tutorial on making elements clickable (ie. clicking an enemy or friendly unit), select attacks and the actual attack combat code?</description>
		<content:encoded><![CDATA[<p>That is amazing. Great work.</p>
<p>Now can you (please) post a tutorial on making elements clickable (ie. clicking an enemy or friendly unit), select attacks and the actual attack combat code?</p>
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		<title>Comment on yeAh c&#8217;mon! by gatoloc0</title>
		<link>http://primera.sebastian.it/wordpress/?p=40#comment-706</link>
		<author>gatoloc0</author>
		<pubDate>Mon, 25 Jun 2007 14:39:36 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?p=40#comment-706</guid>
					<description>Hello Jan.
Unfortunately I am not able to find any of your messages in my quarantine.

Anyway, feel free to contact me directly by mail at gatoloco@sebastian.it or primera@sebastian.it (you email has been added to my Whitelist) or post something in the forums.
I'll be glad to help you, so just tell me what you need.

Greets,
Sebastian</description>
		<content:encoded><![CDATA[<p>Hello Jan.<br />
Unfortunately I am not able to find any of your messages in my quarantine.</p>
<p>Anyway, feel free to contact me directly by mail at <a href="mailto:gatoloco@sebastian.it">gatoloco@sebastian.it</a> or <a href="mailto:primera@sebastian.it">primera@sebastian.it</a> (you email has been added to my Whitelist) or post something in the forums.<br />
I&#8217;ll be glad to help you, so just tell me what you need.</p>
<p>Greets,<br />
Sebastian</p>
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		<title>Comment on What&#8217;s next? by gatoloc0</title>
		<link>http://primera.sebastian.it/wordpress/?p=38#comment-704</link>
		<author>gatoloc0</author>
		<pubDate>Mon, 25 Jun 2007 14:24:29 +0000</pubDate>
		<guid>http://primera.sebastian.it/wordpress/?p=38#comment-704</guid>
					<description>Whoa! &lt;strong&gt;Laby&lt;/strong&gt; is really &lt;strong&gt;cool&lt;/strong&gt;!
I've been playing it a bit and I really like it :) 

I really like the atmosphere you have created with your game.. (purebasic seems powerful!)  starting from the fancy 8-bit graphics (those avatar sprites are lovely :p).
At current state your project is far more complete than Primera (e.g. the ability tree is huge and very detailed!) and I don't know if Primera will ever reach such complexity (even if I'm trying hard).

&lt;strong&gt;About your help proposal&lt;/strong&gt;
Currently I am the only developer and this allows me to follow my own time-line and jump between coding, graphics, interface developing, ecc. just following my mood and my free time.

Working in a team, instead, requires an accurate project definition, a precise assignment of roles and a lot of time to keep everybody's work coordinated.
I think I'll be ready to do all of this as soon as Primera reach the first beta (I am currently working on alpha version 0.2).

Anyway, it's to early to even start thinking about all of this. I'll be glad to help you, so just tell me what you need. 
If after seeing my code (a bit messy indeed) you still think that working with me could be of any interest for you we'll see :) 

I've opened a new Group in the forums (&lt;a href="http://primera.sebastian.it/wordpress/?page_id=3&#038;forumaction=showforum&#038;forum=4" rel="nofollow"&gt;http://primera.sebastian.it/wordpress/?page_id=3&#038;forumaction=showforum&#038;forum=4&lt;/a&gt;) here I will try to post any code-related info about Primera.  

Ok,
feel free to contact me directly by mail (&lt;a href="mailto:gatoloco@sebastian.it" rel="nofollow"&gt;gatoloco@sebastian.it&lt;/a&gt;) or by posting in the Forums.

Thank you for your interest in Primera!
Bye!!!!!
Seba.</description>
		<content:encoded><![CDATA[<p>Whoa! <strong>Laby</strong> is really <strong>cool</strong>!<br />
I&#8217;ve been playing it a bit and I really like it <img src='http://primera.sebastian.it/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I really like the atmosphere you have created with your game.. (purebasic seems powerful!)  starting from the fancy 8-bit graphics (those avatar sprites are lovely :p).<br />
At current state your project is far more complete than Primera (e.g. the ability tree is huge and very detailed!) and I don&#8217;t know if Primera will ever reach such complexity (even if I&#8217;m trying hard).</p>
<p><strong>About your help proposal</strong><br />
Currently I am the only developer and this allows me to follow my own time-line and jump between coding, graphics, interface developing, ecc. just following my mood and my free time.</p>
<p>Working in a team, instead, requires an accurate project definition, a precise assignment of roles and a lot of time to keep everybody&#8217;s work coordinated.<br />
I think I&#8217;ll be ready to do all of this as soon as Primera reach the first beta (I am currently working on alpha version 0.2).</p>
<p>Anyway, it&#8217;s to early to even start thinking about all of this. I&#8217;ll be glad to help you, so just tell me what you need.<br />
If after seeing my code (a bit messy indeed) you still think that working with me could be of any interest for you we&#8217;ll see <img src='http://primera.sebastian.it/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve opened a new Group in the forums (<a href="http://primera.sebastian.it/wordpress/?page_id=3&#038;forumaction=showforum&#038;forum=4" rel="nofollow">http://primera.sebastian.it/wordpress/?page_id=3&#038;forumaction=showforum&#038;forum=4</a>) here I will try to post any code-related info about Primera.  </p>
<p>Ok,<br />
feel free to contact me directly by mail (<a href="mailto:gatoloco@sebastian.it" rel="nofollow">gatoloco@sebastian.it</a>) or by posting in the Forums.</p>
<p>Thank you for your interest in Primera!<br />
Bye!!!!!<br />
Seba.</p>
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